JavaJump

How do you play?
The objective is to pick up one of the coffee beans on the board, jump it over one of the other coffee beans, into an empty space. When a bean is jumped, it is taken from the board. Do this until there is only one bean left, or there are no more valid moves left. The program should tell you when there are no more valid moves, and will calculate your resulting score.

When you click on a coffee bean, it gets highlighted. You can either click on the bean again to de-select it, or click on an empty space that is from the piece, and is on the other side of another coffee bean. The program will tell you if the move is invalid.



(JavaJump created by Matt Barnicle. Used with permission
Edited by Fred Langer.)